

It's predictable and fans are losing interest. Instead, the creators give the heroes near-impenetrable plot armor, and have them defeating or imprisoning their villains time and time again. Heroes and villains alike in the MCU and MTG alike are too popular to kill off, as they help sell movie tickets and cards.

The more civilians you attack/kill the stronger the guards and the chance of them spawning increases. Attacking a citizen has around 50 (Not 100 Sure) chances to spawn one or more. MTG players even compared this to the Marvel Cinematic Universe, where franchises and their characters regularly become too popular for their own good. Kingdom Guards are enemies that guard the citizens of Alabasta. This is clearly only a temporary solution, even if the lore frames these events as permanent victories. Imprisoned in the Moon, Prison Realm, and Seal From Existence all depict the game's best villains suffering bloodless defeats, simply put on "time-out" rather than killed altogether. The heroes were left standing and so were the villains the last three great multiverse wars ended in the heroes not destroying but sealing away their greatest threats, and there's a trio of enchantment cards to prove it. These stories ended in fake-outs and only killed a few relatively minor characters like Dack Fayden and Gideon Jura. War of the Spark and March of the Machine made it abundantly clear how much plot armor MTG's main characters have.
